
WELCOME TO AIRSHIP Welcome to Airship, my humble freelance game art and Vfx shop specializing in the creation of next-gen videogame content including modeling, textures/materials, and real-time visual effects. Well, actually Airship was my freelance art studio, but now I work for 2K Marin in Northern California. Drop me a line if you're an art geek like me and want to kibutz about games or game art. NEWS > April 19th, 2009 This was pretty cool - a friend sent me this link to a Kotaku feature that hilited the Vfx in Bioshock 2: "At first blush, the visuals in BioShock 2 seem on par with those of the first game--but after carefully scrutinizing them, we saw many subtle improvements. Lighting has been polished up considerably, and the overall level of detail seems to have been increased, too. We're especially fans of the particle effects we saw both indoors and underwater." Kotaku.com | Gamespot.com March 5th, 2009 One of the first AAA titles I worked on way back when was finally released after a long development cycle. Killzone 2 hit the street with an impressive 94 meta rating. It is indeed one of the best looking shooters I've ever seen and I'm honored to have worked on it albeit as an environment artist. January 22, 2009 Happy New Year everyone. After a great holiday and a fun New Year, it's back to business. It's no surprise that 2K Marin is working on, yep - you guessed it, Bioshock 2. I'm honored to be the singular Vfx artist on this stunning title as part of this extraordinary team. I'm knee deep in plasmids, weapons, environment and character effects, and water. Lots and lots of water. We're having and fun and there just might be a bit of press coming out soon. Keep your eyes open. October 21, 2008 Fable 2 was released today and I'm extremely impressed with what I've seen so far. Great game! This game is one of the projects that I am most proud of having been a part of. My role began as an assistant Art Manager way back when, but my boss threw me bone - character texture variations. The assets went well and we were off to the races. I had the honor of doing texture variation for numerous characters, original character textures and eventually models and textures for other assets such as the Clockwork Rifle. August 25, 2008 Brothers In Arms: Hell's Highway was released today after a looooooooong wait. This title was my first foray into Art Managing and I had the pleasure of working a bunch of extrememely talented artists. We produced 11 of the guns including the BAR, Sturmgewer, and Panzerschrek. Congrats Gearbox on the release. June 13 , 2008 After an insano month of packing, familiarizing ourselves with the operation of humanoid v.2.0 (baby Rowan), moving across state lines, we are finally getting settled in Marin County, CA which, I might add, is not a tough place to get settled into. The weather is unreal, the whole family likes the area (Novato, San Rafael, San Francisco) and the job at 2K Marin is incredible: great people, amazing facility, and an stunning project that I am humbled to be part of. Some of the titles I worked on last year are being released now so check back soon for an up to date portfolio. While I can't show all of my client work yet, I can show my first art test asset: rad counter. |
CURRENT PROJECTS >Bioshock 2 :
singular vfx arist |
| PAST PROJECTS > | |
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* Assets also used in Rockband 2 |
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NDA sci-fi shooter/RPG title: lead VFX artist, 3d artist NDA cyberpunk RPG: 3d artist NDA sci-fi RPG title: art manager, lead VFX artist NDA monster fighter: art manager NDA WW1 shooter: art manager, lead VFX artist |
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TOOLBOX > 3D 2D Engines Utilities |
PROFESSIONAL GAME ART SAMPLES > Fable 2 |
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Textures |
Model and Textures |
Textures |
Textures |
Textures |
| Rock Band + Rock Band 2 Developer: Harmonix Role: 3d Artist Contribution: Fender Jazz Basses - 4 unique models, 44+ texture variations, 2 Amp models |
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Instruments |
Insturments |
Instruments |
Screenshot |
Screenshot |
| Killzone 2 Developer: Guerilla Games Contribution: 3 unique environment prop models and textures, 5 "medical" props models and textures |
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Model and Textures |
Model and Textures |
Model and Textures |
Model and Textures |
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| Brothers in Arms: Hells Highway Developer: Gearbox Software Role: art manager (11 weapons including Thompson, Sturmgewer, Panzerschrek, Grease gun, and Walther), 3d artist Contribution: Thompson submachine gun textures |
Weapon Textures |
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| Condemned 2: Bloodshot Developer: Monolith Role: 3d artist Contribution: tire iron and track light melee weapon models and textures |
Melee Weapon |
Melee Weapon |
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| GDC08 Havok Destruction Demo Developer: Havok Role: art manager (destructable aqueduct and wooden shack), texture artist Contribution: Destructable wooden shack textures |
Building Textures |
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OLD SCHOOL CGI / GAME ART SAMPLES > OLD SCHOOL GAME PROJECTS |
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![]() Piggyland |
![]() Candyland |
![]() Counterstrike Map |
![]() Environment Test |
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| ILLUSTRATION | ||||
![]() Sketches |
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| ACADEMIC AND PERSONAL WORK: CHARACTERS | ||||
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| ACADEMIC AND PERSONAL WORK: GAME ANIMATION | ||||
![]() Run Cycle |
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© 2008 Airship Creative LLC. All rights reserved.